Payments

  • MarcusPlayz517

    Today 13:11
  • MarcusPlayz517

    Today 13:09
  • fernando_Choque

    Tue 18:48
  • fernando_Choque

    Tue 18:38
  • fernando_Choque

    Tue 14:56
  • Morakuu

    Tue 11:15

Build Meth Labs

15.00 EUR

NFS Blacklist

35.00 EUR

Top Customer

City_of_Tears

Paid 0.00 EUR this month.

Support / Discord

For any support you may need, feel free to contact us at http://discord.bbv.world. We're here to assist you!

yachtconfig

Config = {}

Config.Dispatch = "PS" -- PS / Custom

Config.NotifyPolice = true -- true/false

Config.ItemName = 'yacht_laptop'

Config.Cooldown = 600000 -- in MS

Config.CopsNeeded = 0

Config.Settings = {

    Framework = "QB", -- QB/ESX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD

    Target = "QB", -- QB/OX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD

    inventory = 'QB' -- QB/OX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD

}

Config.Heist = {

    Settings = {

        Robbery = {

            Laptop = vector4(-2079.42, -1016.79, 7.88, 252.08),

            Prop = 'prop_laptop_01a',

            HasBlip = "Yes", -- Yes/No | 

            Sprite = 521, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/

            Color = 2, -- Color from = https://docs.fivem.net/docs/game-references/blips/

            Scale = 0.7, -- Scale of the blip

            Label = 'Yacht Heist - Take'

        },

        RequireItem = {

            Require = "Yes", -- Yes/No

            Item = "sandwich", -- Item Name

        },

        Robbing = {

            Reward = {

                Type = "Item", -- Type Money/Item

                MoneyType = "cash", -- cash/bank

                MoneyAmount = 2500,

                Item = "sandwich", -- If Type == "Money" then use Item

                ItemAmount = 1,

            }

        }

    },

}

Config.StartLocation = {

    Style = {

        BlipReturn = {

            Sprite = 440, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/

            Color = 5, -- Color from = https://docs.fivem.net/docs/game-references/blips/

            Scale = 0.8, -- Scale of the blip

            Label = 'Return The Laptop'         

        },

        Blip = { -- https://docs.fivem.net/docs/game-references/blips/

        HasBlip = "No", -- Yes/No | 

        OneBlipCoords = vector3(4.07, 220.44, 107.76), -- If HasBlip = "Yes", coords for the Blip

        Sprite = 351, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/

        Color = 49, -- Color from = https://docs.fivem.net/docs/game-references/blips/

        Scale = 0.8, -- Scale of the blip

        Label = 'Yacht Heist'

    },

    },

    Interior = {

        Enter = vector3(4.06, 220.55, 107.77),

        Exit = vector3(-1569.49, -3017.34, -74.41)

    },

    Bar = {

        label = "Gang Bar",

        slots = 30,

        items = {

            [1] = {

                name = "vodka",

                price = 15,

                amount = 50,

                type = "item",

                slot = 1,

            },

            [2] = {

                name = "sandwich",

                price = 13,

                amount = 50,

                type = "item",

                slot = 2,

            },

        }

    },

    Peds = {

        Boss = {

            Name = "Boss",

            Model = 's_m_m_bouncer_01',

            Pos = vector3(-1618.53, -3011.98, -75.21),

            Interact = {

                Event = 'bbv-yacht:startmenu',

            }

        },

        Security = {

            Name = "Barry",

            Model = 's_m_m_bouncer_01',

            Pos = vector4(-1568.35, -3002.87, -76.21, 125.81),

            Interact = {

                Event = 'bbv-yacht:security',

            }

        },

        Barman = {

            Name = "Larry",

            Model = 's_m_m_bouncer_01',

            Pos = vector4(-1572.14, -3013.43, -74.41, 271.47),

            Interact = {

                Event = 'bbv-yacht:bar',

            }

        },

    },

}


Config.Enemys = {

    [1] = {

        Weapon = "weapon_carbinerifle_mk2",

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2025.97, -1032.59, 5.88, 244.41),

    },

    [2] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2022.14, -1036.53, 2.58, 279.3),

    },

    [3] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2035.69, -1034.07, 2.58, 68.85),

    },

    [4] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2025.09, -1042.09, 3.99, 63.17),

    },

    [5] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2038.42, -1035.09, 8.97, 56.96),

    },

    [6] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2036.93, -1031.03, 8.97, 332.79),

    },

    [7] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2048.19, -1030.34, 11.96, 73.33),

    },

    [8] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2069.47, -1026.89, 11.91, 119.39),

    },

    [9] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2074.75, -1018.63, 11.91, 359.17),

    },

    [10] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2084.9, -1017.28, 12.78, 98.45),

    },

    [11] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2086.34, -1017.64, 8.97, 219.31),

    },

    [12] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2079.55, -1023.88, 8.97, 208.8),

    },

    [13] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2067.46, -1016.6, 8.97, 250.0),

    },

    [14] = {

        Weapon = "weapon_carbinerifle_mk2" ,

        Skin = "s_m_m_bouncer_01",

        Pos = vector4(-2068.89, -1030.4, 8.97, 252.45),

    },

}