yachtconfig
Config = {}
Config.Dispatch = "PS" -- PS / Custom
Config.NotifyPolice = true -- true/false
Config.ItemName = 'yacht_laptop'
Config.Cooldown = 600000 -- in MS
Config.CopsNeeded = 0
Config.Settings = {
Framework = "QB", -- QB/ESX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD
Target = "QB", -- QB/OX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD
inventory = 'QB' -- QB/OX/Custom -- ONLY QB/CUSTOM WORKS ON THIS BUILD
}
Config.Heist = {
Settings = {
Robbery = {
Laptop = vector4(-2079.42, -1016.79, 7.88, 252.08),
Prop = 'prop_laptop_01a',
HasBlip = "Yes", -- Yes/No |
Sprite = 521, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/
Color = 2, -- Color from = https://docs.fivem.net/docs/game-references/blips/
Scale = 0.7, -- Scale of the blip
Label = 'Yacht Heist - Take'
},
RequireItem = {
Require = "Yes", -- Yes/No
Item = "sandwich", -- Item Name
},
Robbing = {
Reward = {
Type = "Item", -- Type Money/Item
MoneyType = "cash", -- cash/bank
MoneyAmount = 2500,
Item = "sandwich", -- If Type == "Money" then use Item
ItemAmount = 1,
}
}
},
}
Config.StartLocation = {
Style = {
BlipReturn = {
Sprite = 440, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/
Color = 5, -- Color from = https://docs.fivem.net/docs/game-references/blips/
Scale = 0.8, -- Scale of the blip
Label = 'Return The Laptop'
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
HasBlip = "No", -- Yes/No |
OneBlipCoords = vector3(4.07, 220.44, 107.76), -- If HasBlip = "Yes", coords for the Blip
Sprite = 351, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/
Color = 49, -- Color from = https://docs.fivem.net/docs/game-references/blips/
Scale = 0.8, -- Scale of the blip
Label = 'Yacht Heist'
},
},
Interior = {
Enter = vector3(4.06, 220.55, 107.77),
Exit = vector3(-1569.49, -3017.34, -74.41)
},
Bar = {
label = "Gang Bar",
slots = 30,
items = {
[1] = {
name = "vodka",
price = 15,
amount = 50,
type = "item",
slot = 1,
},
[2] = {
name = "sandwich",
price = 13,
amount = 50,
type = "item",
slot = 2,
},
}
},
Peds = {
Boss = {
Name = "Boss",
Model = 's_m_m_bouncer_01',
Pos = vector3(-1618.53, -3011.98, -75.21),
Interact = {
Event = 'bbv-yacht:startmenu',
}
},
Security = {
Name = "Barry",
Model = 's_m_m_bouncer_01',
Pos = vector4(-1568.35, -3002.87, -76.21, 125.81),
Interact = {
Event = 'bbv-yacht:security',
}
},
Barman = {
Name = "Larry",
Model = 's_m_m_bouncer_01',
Pos = vector4(-1572.14, -3013.43, -74.41, 271.47),
Interact = {
Event = 'bbv-yacht:bar',
}
},
},
}
Config.Enemys = {
[1] = {
Weapon = "weapon_carbinerifle_mk2",
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2025.97, -1032.59, 5.88, 244.41),
},
[2] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2022.14, -1036.53, 2.58, 279.3),
},
[3] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2035.69, -1034.07, 2.58, 68.85),
},
[4] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2025.09, -1042.09, 3.99, 63.17),
},
[5] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2038.42, -1035.09, 8.97, 56.96),
},
[6] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2036.93, -1031.03, 8.97, 332.79),
},
[7] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2048.19, -1030.34, 11.96, 73.33),
},
[8] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2069.47, -1026.89, 11.91, 119.39),
},
[9] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2074.75, -1018.63, 11.91, 359.17),
},
[10] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2084.9, -1017.28, 12.78, 98.45),
},
[11] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2086.34, -1017.64, 8.97, 219.31),
},
[12] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2079.55, -1023.88, 8.97, 208.8),
},
[13] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2067.46, -1016.6, 8.97, 250.0),
},
[14] = {
Weapon = "weapon_carbinerifle_mk2" ,
Skin = "s_m_m_bouncer_01",
Pos = vector4(-2068.89, -1030.4, 8.97, 252.45),
},
}
