Containers Config
Cfg = {}
Cfg.Inventory = "QB"
Cfg.Target = "QB"
Cfg.EnableDev = true
Cfg.UseTarget = true
Cfg.Menu = "QB" -- // QB or OX
Cfg.Containers = {
Prop = 'prop_container_01c', -- Container Prop
Price = 5000, -- Price in $
SellPrice = 2500, -- Money Player will get if they sell their storage unit
PayType = "Bank", -- Bank/Cash The way the player pays for the storage unit
StorageSpace = 50000,
Style = {
StashName = 'Con_Stash_',
StashProp = 'prop_mil_crate_01', -- The prop inside the containers used for the stash
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Type = "All", -- All/One | One will how only one blip at "OneBlipCoords" All will show all containers
OneBlipCoords = vector3(-57.27, -1222.18, 28.7), -- If Type = "all", coords for the One Blip
Taken = 1, -- Color from - https://docs.fivem.net/docs/game-references/blips/
Free = 2, -- Color from - https://docs.fivem.net/docs/game-references/blips/
Sprite = 351, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/
Color = 49, -- Color from = https://docs.fivem.net/docs/game-references/blips/
Scale = 0.8, -- Scale of the blip
LabelFree = "Free", -- Blip Label
LabelTaken = "Bought" -- Blip Label
},
},
Locations = { -- Coords for the locations of the Storages !! ONLY ADD TO THE BOTTOM !!
--!! ONLY ADD TO THE BOTTOM !!
vector4(891.16, -1551.4, 30.66 - 1, 40.81),
vector4(895.16, -1548.4, 30.66 - 1, 40.81),
vector4(901.23, -1542.96, 30.49 - 1, 40.96)
}
}
