Payments

  • MarcusPlayz517

    Today 13:11
  • MarcusPlayz517

    Today 13:09
  • fernando_Choque

    Tue 18:48
  • fernando_Choque

    Tue 18:38
  • fernando_Choque

    Tue 14:56
  • Morakuu

    Tue 11:15

Build Meth Labs

15.00 EUR

NFS Blacklist

35.00 EUR

Top Customer

City_of_Tears

Paid 0.00 EUR this month.

Support / Discord

For any support you may need, feel free to contact us at http://discord.bbv.world. We're here to assist you!

Containers Config

Cfg = {}

Cfg.Inventory = "QB"

Cfg.Target = "QB"

Cfg.EnableDev = true

Cfg.UseTarget = true

Cfg.Menu = "QB" -- // QB or OX

Cfg.Containers = {

    Prop = 'prop_container_01c', -- Container Prop

    Price = 5000, -- Price in $

    SellPrice = 2500, -- Money Player will get if they sell their storage unit

    PayType = "Bank", -- Bank/Cash The way the player pays for the storage unit

    StorageSpace = 50000,

    Style = {

        StashName = 'Con_Stash_',

        StashProp = 'prop_mil_crate_01', -- The prop inside the containers used for the stash

        Blip = { -- https://docs.fivem.net/docs/game-references/blips/

            Type = "All", -- All/One | One will how only one blip at "OneBlipCoords" All will show all containers

            OneBlipCoords = vector3(-57.27, -1222.18, 28.7), -- If Type = "all", coords for the One Blip

            Taken = 1, -- Color from - https://docs.fivem.net/docs/game-references/blips/

            Free = 2, -- Color from - https://docs.fivem.net/docs/game-references/blips/

            Sprite = 351, -- Sprite from - https://docs.fivem.net/docs/game-references/blips/

            Color = 49, -- Color from = https://docs.fivem.net/docs/game-references/blips/

            Scale = 0.8, -- Scale of the blip

            LabelFree = "Free", -- Blip Label

            LabelTaken = "Bought" -- Blip Label

        },

    },

    Locations = { -- Coords for the locations of the Storages !! ONLY ADD TO THE BOTTOM !!

        --!! ONLY ADD TO THE BOTTOM !!

        vector4(891.16, -1551.4, 30.66 - 1, 40.81),

        vector4(895.16, -1548.4, 30.66 - 1, 40.81),

        vector4(901.23, -1542.96, 30.49 - 1, 40.96)

    }

}